The Sport of the Digital World: E-Sports

Authors

  • Aykut ŞAHİN Munzur University
  • Yunus Emre KARAKAYA
  • Muhammet Can ÖZKAL

Keywords:

E-Sports, Electronic Games, Video Games,

Abstract

ABSTRACT

Aim: In this study, the change of e-sports, which is growing rapidly in the digitalized world, from the past to the present has been examined.

Material and Method: . In the study, the development of e-sports was tried to be revealed by taking into account the researches on e-sports, published official reports and the information shared on the web pages of official institutions and by making a literature review. In this context, researches, published official reports and data shared by the International E-Sport Fedearation (IESF) were examined.

Results: The concept of e-sports, which first emerged in 1972, has come up with significant developments until today. It has gained a worldwide reputation as a sports branch, especially with its financial income and audience numbers that go beyond even traditional sports.

Conclussions: E-sports competitions, which are created through human-computer interaction, are also followed via online video platforms with computers or smart phones. It is predicted that in the coming years, it will surpass traditional sports both economically and in terms of the number of spectators.

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Published

2022-08-29

How to Cite

ŞAHİN, A., KARAKAYA, Y. E., & ÖZKAL, M. C. (2022). The Sport of the Digital World: E-Sports. Anatolia Sport Research, 3(2), 1–8. Retrieved from https://anatoliasr.org/index.php/asr/article/view/51